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Cyberpunk 2077 has seemingly completed its travel with the merchandise of the Phantom Liberty DLC and assorted updates that person markedly improved the subordinate acquisition since its somewhat disastrous launch. Now that players person sunk dozens if not hundreds of hours into the halfway Cyberpunk 2077 experience, clearing up each Gig, NCPD Scanner Hustle, and broadside quest, they'll beryllium looking to the adjacent introduction successful the soon-to-be series.
Fortunately, CD Projekt Red has confirmed that determination volition beryllium a Cyberpunk 2 at immoderate point, adjacent contempt the information that the archetypal crippled is 1 of galore video games unfairly criticized. There is plentifulness of speculation surrounding what the sequel could beryllium about, wherever it mightiness beryllium set, and what caller features it volition introduce. However, while a batch of the archetypal Cyberpunk 2077 acquisition is amazing, a batch of it needs to beryllium removed successful bid to marque the sequel shine.
10 NCPD Scanner Hustles
They're Inconsistent With V's Character
The NCPD Scanner Hustles successful Cyberpunk 2077 are abbreviated broadside missions that truly conscionable necessitate players to termination a radical of enemies and occasionally work something. They're airy connected communicative and content, mostly existing to connection busywork for those who are contented roaming astir Night City with a vengeance. However, NCPD Scanner Hustles aren't atrocious due to the fact that of their deficiency of meaningful content, but alternatively due to the fact that they ruin the immersion successful Cyberpunk.
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V assisting the constabulary successful their quest to instrumentality down the assorted gangs of Night City doesn't truly play into their morally ambiguous character, particularly erstwhile they've grown to mostly distrust the NCPD. The missions with River are wide grounds of conscionable however overmuch V, astatine slightest initially, lacks immoderate religion successful the NCPD, and V often has conversations with different characters that besides points to this. NCPD Scanner Hustles should truthful beryllium removed successful the sequel and replaced with much meaningful missions that amended bespeak the protagonist's beliefs.
9 First-Person Only
It Would Be Great To See V
Cyberpunk 2077 absolutely works arsenic a first-person acquisition and is acold amended disconnected for it. Witnessing the horrors of Night City from a first-person position is not lone much immersive but besides helps players revel successful the infinitesimal details that marque the metropolis specified a peculiar spot to explore. Removing the first-person position successful Cyberpunk 2 would perfectly beryllium a mistake, arsenic it is mostly integral to the wide experience.
However, it often feels similar Cyberpunk 2077 was, astatine 1 point, intended to beryllium a third-person game, overmuch similar CD Projekt Red's different series, The Witcher. The extended quality customization options, the information that players tin customize their clothes, and the quality to power to third-person portion driving - thing that is missing successful different first-person open-world games like Far Cry - decidedly speaks to this. Having the enactment to power betwixt some perspectives successful the sequel astatine immoderate time, not conscionable driving, would marque it a much accessible acquisition and greatly summation the worth of quality customization.
8 Pointless Factions
So Many Of Them Have Little To Do
Cyberpunk 2077 has an incredibly affluent and vibrant world, elevated by the root worldly it is adapting. It has had a fig of spin-off media, including comics and a phenomenal TV show, that has greatly expanded the satellite and invited players to witnesser different sides of some Night City and its assorted factions. However, while each the surrounding lore perfectly makes the satellite of Cyberpunk 2077 much interesting, the mode the crippled handles its factions is disappointing.
Outside a fistful of missions, none of the factions successful Cyberpunk 2077, from the NCPD and Trauma Team to gangs similar The Mox and Tyger Claws, person thing to do. They're reasonably pointless beyond occasionally chasing V oregon popping up to antagonize them. Their effect connected Night City is seldom felt, contempt lore entries teasing thing bigger, and V doesn't get to interact with them successful meaningful ways. Cyberpunk 2 needs caller gangs and indispensable instrumentality them amended successful bid to marque some the satellite consciousness much live and the subordinate much progressive successful it.
7 Meaningless Gigs
They're Detract From The Main Story
Gigs, overmuch similar the factions of Night City, person a batch of imaginable but seldom deliver it. These are abbreviated - though not arsenic abbreviated arsenic NCPD Scanner Hustles - missions successful Cyberpunk 2077 that are wholly optional and usually reward the subordinate with a spot of wealth and XP. They are besides tied to Fixers, characters with their ain backgrounds who V interacts with each truthful often. These Fixers person a acceptable fig of Gigs for players to complete, aft which they'll manus retired a uncommon reward and ne'er amusement up again.
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The implementation of Gigs successful the basal Cyberpunk 2077 game - not Phantom Liberty arsenic that improved upon them somewhat - is incredibly poor, arsenic not lone are the Fixers vastly underutilized, but the Gigs themselves are seldom challenging oregon interesting. While determination are a fewer exceptions, Gigs mostly devolve into the subordinate visiting a location, sidesplitting a radical of enemies, and reaping the rewards. Cyberpunk 2 either needs much of the introspective character-driven Gigs oregon find a mode of introducing much full-blown broadside quests similar The Witcher 3.
6 Night City
It Is Time For A New Setting
Night City is an unthinkable mounting for Cyberpunk 2077 and is mostly what makes it specified a success. While a cliché, it is precise overmuch a quality successful and of itself, with each small detail, NPC interaction, and ngo helping to further immerse the subordinate successful this atrocious yet occasionally hopeful world. Cyberpunk 2077 is perfectly amended disconnected for being acceptable successful Night City, and its communicative is stronger for it too.
However, portion Night City is the close determination for Cyberpunk 2077, its sequel should beryllium acceptable determination else. Of course, if Cyberpunk 2 ends up being acceptable successful Night City, that's nary large shame, but there's small caller that CD Projekt Red tin connection that players won't already beryllium expecting. Everyone already knows the cardinal players and events, and going further into the aboriginal - oregon adjacent backmost into the past - won't alteration that excessively much. Instead, Cyberpunk 2 should beryllium acceptable determination other to springiness the developers a caller instauration to physique upon and fans determination caller to play with.
5 The Life Paths
They Do Little To Elevate The Game
Cyberpunk 2077 starts by letting players prime a Life Path, thing that determines V's inheritance and changes which opening they experience. The Nomad Life Path, for example, sees players commencement disconnected successful the Badlands and person to navigate done borderline power with Jackie. It besides makes relations with the Aldecaldos overmuch easier acknowledgment to the caller dialog options. However, portion Cyberpunk 2077's Life Paths bash connection immoderate replayability arsenic good arsenic an illusion of other choice, their implementation isn't the best.
The other dialog choices aren't strictly necessary, arsenic if players deficiency them, they won't neglect a ngo oregon extremity up successful a little appealing situation. Additionally, portion a alteration successful the opening series is fun, it besides doesn't truly adhd overmuch to the game, with players lone bumping into immoderate of the characters featured successful them successful optional missions. Life Paths should beryllium removed successful Cyberpunk 2, and successful its place, CD Projekt Red should let players to simply take their inheritance accusation astatine the commencement and person it play a overmuch greater relation successful the narrative.
4 The Janky NPCs
They Ruin The Immersion Of Night City
Cyberpunk 2077 had a buggy launch, and determination is nary escaping that. However, the plethora of patches and updates since its merchandise has mostly addressed those large issues, making it a acold much playable and enjoyable experience. The enactment that CD Projekt Red enactment into improving Cyberpunk 2077 should perfectly beryllium commended, and players crossed the satellite are amended disconnected for it. Of course, that being said, Cyberpunk 2077's NPCs marque nary sense.
It isn't conscionable the glitches that spot them warp into 1 different oregon T-pose successful an alleyway that makes them consciousness truthful artificial, but alternatively their reactions to the subordinate and the mode they'll purposefully endanger themselves arsenic if they're connected a ngo to get V the highest Wanted standing possible. NPCs successful Cyberpunk 2077 bash not enactment similar mean people, and nary magnitude of patches tin seemingly hole that. It's understandable to an extent, particularly considering the standard of Night City, but Cyberpunk 2 must find a mode of leaving down the unsafe behaviour of Night City's population.
3 The Bad Driving Mechanics
Cars Handle Terribly In Cyberpunk 2077
Cyberpunk 2077's driving mechanics aren't technically bad, but they don't enactment wrong the discourse of an open-world game oregon Night City. To an extent, driving in Cyberpunk 2077 is meant to consciousness much realistic, with the handling of accelerated cars going haywire the infinitesimal players effort to blast astir a country astatine ridiculous speeds. This volition astir ever effect successful players crashing, being thrown from their car, oregon sidesplitting a civilian and earning themselves a Wanted star. The occupation is that each the cars successful Cyberpunk 2077 scope apical speeds beauteous quickly.
The phantasy of moving amok successful Night City and getting up to nary bully is quashed somewhat by having to thrust astatine a snail's gait conscionable truthful players don't crash.
This means players request to amusement a large magnitude of restraint erstwhile driving successful bid to support a respectable and law-abiding speed. Additionally, the phantasy of moving amok successful Night City and getting up to nary bully is quashed somewhat by having to thrust astatine a snail's gait conscionable truthful players don't crash. To marque matters worse, NPCs thrust incredibly slowly, acold slower than the velocity limit, which tin marque traversing Night City successful a car specifically - motorbikes are acold easier to tummy - a nightmare. Cyberpunk 2 either needs to ditch cars altogether oregon marque driving much arcadey.
2 Buying Cars
It Makes Stealing Them Redundant
In Cyberpunk 2077, players tin bargain cars to permanently unlock them. This includes the implicit worst cars imaginable, Akira-inspired motorbikes, and fundamentally tanks kitted with instrumentality guns and rocket launchers. Once purchased, fans tin past entree them from a useful paper and person them look successful a substance of seconds, ensuring that they're ne'er without their favourite car. In theory, this strategy works overmuch similar Roach successful The Witcher 3 and gives players entree to cool-looking cars arsenic a reward for earning truthful overmuch money.
In practice, however, it makes stealing cars a wholly redundant feature as, not lone tin players not support stolen cars - arsenic they vanish whenever a main ngo starts oregon if V goes excessively acold distant from them - but they tin besides conscionable summon a car whenever they want, mitigating the request to bargain 1 successful a hurry. Removing this diagnostic besides robs the subordinate of a further accidental to beryllium a criminal, thing Night City should encourage, not dissuade. It's a shame, particularly aft Cyberpunk 2077's astonishment Update 2.2 added a swathe of car customization options.
1 Johnny Silverhand
He's Too Connected To V's Story
Much similar a batch of Cyberpunk 2077's features, Johnny Silverhand is wholly integral to the halfway experience. He not lone makes V's communicative each the much emotional, with their enslaved being the backbone of the full communicative but his transportation to the wider satellite and short-term lack from it springiness him a unsocial position that makes exploration and broadside quests each the much interesting. Johnny Silverhand is, unequivocally, 1 of the cardinal features of Cyberpunk 2077 that has made it specified a legendary game.
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However, arsenic large arsenic Johnny Silverhand is large - and helium truly is large - Cyberpunk 2 volition beryllium acold amended disconnected without him. Not lone bash immoderate of the endings spot him die, but helium besides feels acold excessively connected to V's story, thing which likewise shouldn't transportation implicit to Cyberpunk 2. Shoehorning him into the adjacent crippled would lone beryllium a disservice to his relation successful Cyberpunk 2077, and would instrumentality distant from a fresher position that could present a caller level of intrigue to the series.
Source: PlayStation/YouTube, GamersPrey/YouTube
Franchise Cyberpunk
Released December 10, 2020
Engine REDengine 4
ESRB M for Mature: Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol
How Long To Beat 25 Hours
X|S Optimized Xbox Series X|S players tin besides download Update 2.1 and bask each the caller contented disposable successful the game
Metascore 75
PS Plus Availability N/A
Steam Deck Compatibility yes
OpenCritic Rating Strong
Cross Save yes
Cross-Platform Play ps, xbox, pc